Playable Models

Which model each step of the playable pipeline runs. One Default config sets the floor; each AI Mode stores only what it overrides.

Default1
AI Modes1

inherits Default

Only the bindings this mode authors are stored. Everything else falls through to the Default config.

0overridden0inheritedHide inheritedOFF

Within config compares a step to its per-kind default. vs Default compares this mode to the Default config.

No mode declares a parent
No Simple Playable config points at a base, so the Default shown here is the conventional name, not something the data says. Modes are rendered against their own row alone, and a new mode cannot be linked until a real parent exists.
This mode inherits nothing
This mode has no stored config row, so nothing links it to the Default: the engine falls straight to its own built-in floor for every step. Saving here creates the row and links it.